Proficiencies

Alertness (Rogue)

1 slot    WIS+1

Able to instinctively notice and recognize signs of a disturbance in the immediate vicinity, reducing by 1 in he character's chance of being surprised when ever he makes a successful proficiency check.

Breakfall (Rogue)

1 slot    DEX-2

Can fall without taking any damage, for a distance of 5' per level of experience he has attained. To do so, he must not be wearing metal armor except ninja mail and must be able to make periodic contact with a vertical surface in order to slow his fall. If he falls further  than the allowed distance, he suffers normal damage.

Animal Noise (Rogue)

1 slot    WIS-1

capable of imitating noises made by various animals. A successful proficiency check means that only magic can distinguish the noise from that of the actual animal being imitated. A failed die roll means that the sound varies from the correct noise in some slight way.

Contortion (Rogue)

2 slots    DEX-2

He can fit  his body into spaces as small as four cubic feet or through holes as tiny as 12 " in diameter.  This maneuver can also be used to slip out of bonds or shackles with a 90% chance of success.  One turn of concentration is required before attempting a feat, and one turn of rest is required  afterward

Genjutsu (Rogue)

1 slot    INT-3

Genjutsu (the art of illusion) is the ninja's skill in setting up images and illusions using props  and other devices. For example, a ninja might set up a lot of dummies and light some fake  campfires to make a besieging army look larger than it really is. These illusions are relatively  crude and take a long time to set up or change. A successful proficiency roll does not mean these props will fool everyone, each sentient being seeing such " illusions " is required to make  a saving throw vs, spells or believe them to be what they seem to be.

 

Hold Breath (Rogue)

1 slot    CON-3

Can hold his breath for a number of rounds equal to his level

 

Miraculous Sunburst

1 slot    DEX-2

This skill teaches the ninja to use the reflective surface of an object to temporarily blind an opponent. This is usually done to allow the ninja to make an escape, but it can also be used in combat. A ninja who knows this skill will usually carry several reflective objects on his person (a gunsen, highly polished pieces of jewelry or shuriken, and so forth).

Piloting, Hang Glider (Rogue)

2 slots    WIS-3

Has the ability to successfully guide a hang glider to the ground without damage. Re-roll for gusts of wind, tricky maneuvers, etc. 

Sleep of Escape (Rogue)

1 slot    CON-3

HOLD BREATH REQUIRED This ability allows the ninja to reduce his heartbeat and rate of  respiration, so that he appears to be dead. However, his senses are still active on some level, and he will " awaken " when he is safe once more. This ability is often used to escape from prison cells, hence it's name.

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